UNITY3D PRO BUILDER AUTOSTITCH MANUAL
ProBuilder provides a number of manual manipulation tools for working in the UV Editor: welding vertices splitting and collapsing UVs flipping UV elements horizontally and vertically and resizing UV elements to match the UV space. With a Vertex or Edge selected, click to select all elements on the same face. With a UV element selected, click this to expand the selection so that it includes all other connected UV elements. There are two selection helpers you can use to expand which UV elements are selected: Select Island and Select Face. This type of projection is ideal for boxes and other 3-dimensional flat objects. Unwraps the selected face(s) using a Box projection method.īox projection is like applying planar projection from all six planes at once. That is, image travels perpendicularly from the virtual projection plane onto the surface. Planar projection draws the texture on an entire image as if it is projected from a single plane. Unwraps the selected face(s) using a Planar projection method.
Select how you want ProBuilder to project the UVs: using the Planar or Box projection method.
It is a waste of resources to render faces that aren't visible. For example, if you have a box that is sitting against the wall and doesn't move, delete the face pressed up aganst the wall. Tip: Before you start to manipulate UVs manually, make sure you delete any faces that you don't need. To switch back to the Actions panel in Auto UV Mode and convert all selected faces to Auto UVs, click the Convert to Auto button. To do this, navigate to the UV Mode: Auto Actions panel and click the Reset UVs button.
UNITY3D PRO BUILDER AUTOSTITCH HOW TO
Tip: If you get to the point where you have been making a lot of edits and something seems wrong but you're not sure how to fix it, you can clear all the edits. To access this panel, either click the Convert to Manual button from the Actions panel in Auto UV Mode, or click the UV Vertex or UV Edge edit mode buttons.